Independent developer
Rafael LP
Building digital experiences around the things worth driving for.
Currently building Sliproad — verifiable gameplay for American Truck Simulator.
Sliproad
Drive the in-between.
Sliproad is a gameplay app that runs alongside American Truck Simulator and gives every drive a purpose — quests to run, roads to master, journeys to complete. It is built Road Trip-first and car-focused: the era of the game where the drive itself is the point.
It is local-first by design — it runs on your PC, works offline, and keeps your progress to yourself. The simulator stays the simulator; Sliproad adds the reasons to drive. The first public release is in development, planned as a free release for the ATS community.
- Quests — structured drives with objectives, checkpoints and a finish line.
- Journeys — multi-stage road trips, authored as chapters. First up: Route 66, in development.
- Challenges with rules — speed caps and target times, scored 0–100 from your driving.
- Verified outcomes — runs are assessed from real gameplay data, never self-reported.
Telemetry is infrastructure. Gameplay is the product.
- Platform
- Windows PC · American Truck Simulator
- Focus
- Road Trip-first, car-focused
- Stage
- In development
- Engine
- Powered by Slip Engine
Sliproad is the first project on this site. More will follow.
Before Sliproad
From mods to experiences.
Before Rafael LP, there was LPMods — free community projects for Euro Truck Simulator 2 and American Truck Simulator since 2016. Brazilian Trailers reached #3 among the most popular ETS2 Steam Workshop mods at its historical peak. That chapter closed in 2023.
About
About Rafael LP
Rafael LP is an independent developer building software for driving simulators. The work goes back to 2016 — free community projects for ETS2 and ATS, under the earlier LPMods name — before turning to product development. Today it is a one-person practice with a bias for honest engineering, real validation and long-lived craft.
Sliproad is the current focus. It began with a simple conviction: the drive should be the game — not just the space between two stretches of road. Everything here is designed, built and validated by hand, with the simulator itself as the proving ground.
Contact
Say hello
For anything about Sliproad, collaborations, or just to talk shop. No forms, no funnels — email works.
hello@rafaellp.com